![]() The Master Chiefs campaign would remain mostly untouched, but I would also add several other perspectives from the conflict on the ring. Then I'd throw some of 343's improvements on top of it all. It would be an experience that championed everything Bungie did well, while also extracting some of the untapped potential Bungie left on the cutting room floor. None of the gameplay is similar beyond you shoot things. ![]() In H5 we are ground pounding, spartan charging etc. In Reach we were jetpacking and armor locking, in Halo 4 we were seeing through walls and instant respawning or having loadouts and personal ordnance. Otherwise, not since CE to Halo 3 have we had the same Halo. They are just arena shooters, that is their one unifying feature. You could call each game something other than Halo and it would work. Lol, can you please tell me how they have done the same things over and over again? Halo: Reach, Halo 4 and now Halo 5. The fact is, Xbox One owners would play like 7 different shooters over Halo says it all. Halo 6 will come and go just like Halo 4 and Halo 5 did. By the time they added anything, no one stuck around. ![]() ![]() They had a few ranked playlists, no social modes. No weekly commendations or any reason to replay campaign levels or anything. It had 3 warzone maps, no BTB, no campaign theatre, scoring or even checkpoints. But they added ADS and Sprint! It is modern now and no longer old fashioned. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |